log in | register | forums
Show:
Go:
Forums
Username:

Password:

User accounts
Register new account
Forgot password
Forum stats
List of members
Search the forums

Advanced search
Recent discussions
- Elsear brings super-fast Networking to Risc PC/A7000/A7000+ (News:)
- Latest hardware upgrade from RISCOSbits (News:)
- RISC OS London Show Report 2024 (News:1)
- Announcing the TIB 2024 Advent Calendar (News:1)
- Code GCC produces that makes you cry #12684 (Prog:39)
- RISCOSbits releases a new laptop solution (News:)
- Rougol November 2024 meeting on monday (News:)
- Drag'n'Drop 14i1 edition reviewed (News:)
- WROCC November 2024 talk o...ay - Andrew Rawnsley (ROD) (News:2)
- October 2024 News Summary (News:3)
Related articles
- Rougol November 2024 meeting on monday
- WROCC November 2024 talk on wednesday - Andrew Rawnsley (ROD)
- Rougol October 2024 meeting on monday
- WROCC October 2024 meeting - Andy Marks and RISCOSbits
- WROCC October 2024 talk on wednesday - RISCOSbits
- Rougol September 2024 meeting on monday
- WROCC September 2024 talk on wednesday - Amcog
- Rougol August 2024 meeting on monday
- WROCC August 2024 meeting - Paul Reuvers (XAT)
- Rougol Talk July 2024 - Nathan Atkinson
Latest postings RSS Feeds
RSS 2.0 | 1.0 | 0.9
Atom 0.3
Misc RDF | CDF
 
View on Mastodon
@www.iconbar.com@rss-parrot.net
Site Search
 
Article archives
Acorn Arcade forums: News and features: Rougol Feb meeting report - writing games with Terry Swanborough
 

Rougol Feb meeting report - writing games with Terry Swanborough

Posted by Mark Stephens on 21:40, 21/2/2022 |
 
The February Rougol was again a hybrid in person / Zoom event (about 25 people in total), with the speaker present in the pub on this occasion. Those at the pub enjoyed some excellent food, drink and chat so well worth showing up if you can.

Terry spent a lot of lockdown writing some versions of classic arcade games for RISC OS. He did a lot of experimentation with things like the vsync, tricks to speed up the display. The talk is well watching in detail for ideas, tips and those OS calls. Here are my notes...
 
Orginally, Terry wrote some games in C but was curious to see if Basic would be fast enough. Turns out it is, especially using some clever tricks.
 
Stargate uses triple buffer. Talked about drawing to sprite for speed but not mode independent. Tony did a lot of experimentation with full screen and desktop plotting and how to get it fast and flicker-free.
 
Game timing is independent of vsync speed and uses Arm club timer module. Graphics loop adapts amount of movement for slower machines. Move in larger increments on slower refresh.
 
The games uses a lot of plotting to sprite which speeds up both reading and writing data.
 
Plotting to sprite also makes it easier to read pixel values (it is local memory).
 
Games also run in desktop mode
 
Uses rdsp and amplayer for sound and music
 
Nice extended demos of after all that theory showing stargate and munchy in action and adapting their speed so same on all machines if possible
 
Pac-Man games actually needs complex code to handle movement of monsters.
 
Basic great for creating mazes
 
Decrypt made use of Artworks features for development like export as bitmap in mode. Also used Changefsi and Paint to create.
 
Packman uses location based collision detection. Stargate uses unique colour in force field for speed. Basic fast enough to handle this as reading values from local memory.
 
Currently writing a space invaders game which looks really good!
 
Demos will be on website with code for anyone to tinker with.
 
Thanks for Bryan (as always) for organising and ROUGOL will be back in a month's time...
 
Rougol website
 
Log in to comment on this article

Acorn Arcade forums: News and features: Rougol Feb meeting report - writing games with Terry Swanborough